So we received large 4-track cribbage board this Christmas and it has extra tracks for points, skunks, high hand, corners, and games. I have scoured the Internet and can't find anywhere that describes how to use these. We have just been using the points by tallying the points each player has at the end of each game, but from looking online I am under the impression that you can incorporate the other tracks into the points.
Also, we understand the corners, game and skunk tracks, but the high hand is ambiguous. Does it mean the person with the highest hand per deal (including pegging and/or crib), or the person with the highest hand the whole game?
Since we've been playing for points we don't keep track of game winneres, but I've seen some explanations where winning games add points to your score. I find it amazing that even the official cribbiabe rules don't have tournament rule explanations. Any help on this would be appreciated!
what is scored by a queen and 4x5's
I am wondering if you could help me. I belong to a cribbage club and today we were playing partners. (4 players). The lady to right of me dealt the cards, she dealt herself 6 cards instead of 5. She picked up her cards then decided she would not play them. Her partner said she would pick one of her cards but she said no, that she would deal again....we all sat there in shock. The next round came around and she did the same thing. This had gone right around the table, to here turn again. Both times we all had a great hand, so this was not very amusing. I told her that I had heard that when you miss deal that you would automatic loose your crib and turn and it would go to the next person. Could you please advise our club on the rules. Many thanks.
I sympathise, as this must be a frustrating occurrence. However, the nearest thing we have to official rules of cribbage (the ACC tournament rules) only say that if a misdeal is discovered, the hand must be dealt again. There is no penalty for a misdeal, even repeated misdeals.
If the starter card has already been turned when the misdeal is discovered, then the situation is slightly different - the hand is played out, but any points scored by the dealer in pegging and hand are not counted. The crib may be scored unless there are too many cards in the crib.
This is the relevant section of the rules: http://www.cribbage.org/rules/rule4.asp#section2
However, the ACC also notes that 'pone has a responsibility to observe the dealing and to call attention to any irregularities'. If someone is repeatedly misdealing, that is hard to explain given the assumption of good faith. You may decide that someone who repeatedly misdeals in this way is not someone that you choose to play with in the future.
You mentioned that the dealer "picked up her cards then decided she would not play them". The dealer does not have this choice. Either the hand must be redealt (if the starter card has not been turned) or it must be played out (if the starter has been turned), and the dealer scores no points from her illegal hand.
What are the rules on penalties in the game of cribbage? How many different penalties are there in the game of cribbage? When playing with friends, we don't usually score penalty points for mistakes in play. In more serious games, though, especially in official tournaments, the ACC cribbage rules dictate various penalties that can be applied when things go wrong at different stages of the game.
Looking at the bottom card
Penalty: 2 points
After the cards are mixed and shuffled, neither player is allowed to look at the bottom card of the deck. If either does, the opponent can claim a 2 point penalty.
Similarly, following the cut, neither player must look at the bottom card of the top part of the pack. The penalty is the same.
Not confirming the wrong number of cards dealt
Penalty: 10 points backwards
If someone is dealt the wrong number of cards, there is a redeal. The player receiving the wrong number of cards must allow the dealer to confirm the number of cards in the hand. If he does not do this, his scoring peg is moved backwards 10 points, or back to zero if he has less than 10 points.
Examining the crib
Penalty: 2 points
Neither player must look at or count the points in the crib before the proper time. If this happens, the player is assessed a 2 point penalty.
Penalty: 2 points per renege card
If a player reneges (fails to play a card when she could have done), her opponent scores 2 points for each card that should have been played.
Incorrectly claiming the game
Penalty: 15 points backwards, opponent scores overclaim
If a player mistakenly pegs more than their actual score, and claims the game as a result, the opponent scores penalty points equal to the number overclaimed, and the offender takes a 15-point backward penalty (has to peg back 15 points).
Pegging with opponent's peg
Penalty: 2 points
If you accidentally (or otherwise) move your opponent's peg when pegging your own score, the opponent scores 2 penalty points.
Placing starter card in hand, crib or pack
Penalty: 2 points
When counting hands, neither player must mix the turn-up card into their own hand or crib, or place it back in the pack. There is a 2 point penalty for this.
Other penalties and special situations
There are many detailed instructions in the ACC cribbage rules for handling situations which may arise in play such as misdeals, and if you are playing in or organising a tournament it is important to familiarise yourself with them (and ideally have a printed copy of the rules handy to refer to).
Scoring aces: Is the ace high in cribbage?
In cribbage aces are always counted as one point, rather than as elevens or fourteens as in some other games. So, for example, A-2-3 is a run, but Q-K-A is not.
Counting aces as ones instead of elevens is part of the official rules of cribbage and not decided by the players' choice.
A skunk in cribbage is when one player wins with a margin of 31 points or more. Another way to say it is that if he makes 121 or more when his opponent has 90 or less, he skunks the oppoent, which counts as two games.
Lowball cribbage is a variant of cribbage. Everything you know is wrong! In Lowball cribbage the aim is to score as low as possible, and the first to 121 is the loser. The winner scores a skunk if he has not yet reached 91 when his opponent pegs out. The play is turned on its head and zero-point hands suddenly become desirable. Playing Lowball will keep your skills and concentration sharp; it is easy to forget that one is trying not to peg points. The play requires you to rewrite your strategy - now you are trying to force your opponent into making scores, and avoid them yourself.
Lowball cribbage links
If you want to know more about lowball cribbage, visit the Lowball Cribbage web site.
(Previous section: Cribbage rules - muggins)
In the standard six-card cribbage game the winner is the first player to reach 121 points, and the end of the board. The cribbage rules do not require you to score exactly 121; any score that takes you past 120 points is enough to win - provided you get to count it! If the loser has not reached 91 points the victor scores a skunk, or double win. Some players also set a double skunk line at 61, for a three (or four) game victory, which adds a certain piquancy to a crushing defeat. The double skunk rules are optional, however.
A double skunk (courtesy of Steve Ercolini)
Now that you know the basic rules of Cribbage, you can start learning about Cribbage strategy and the secrets of the Cribbage masters!
(Previous section: Cribbage rules - example hands)
The optional 'Muggins' rule allows your opponent to claim points which you fail to score in your own hand or play, or forget to peg on the board. While this certainly forces you to pay attention to the play and count your hand carefully, there are arguments against it: claiming a Muggin tends to slow down play, as you tend to count everything twice for fear of missing points. It also seems rather unfair to make you pay a double penalty (not only do you not get the points, your opponent gets them) for what is after all a simple mistake, not bad play. This is especially discouraging for beginners, who ironically are most likely to lose points this way. Muggins is usually played in tournaments, serious club play and between old friends who enjoy arguments.
By contrast, if you fail to play a card when you can, your opponent scores points for a renege.