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I think that the perfect score is 161. I play this game all the time on PC and iphone.
The highest I have ever achieved is 152 on iphone with two reserve piles. However I think it is possible to get 161 using all of the 3's, 4's, 6's, 3 of the 5's and a Jack. The turnover would be the other 5.
I have laid these out using a deck of cards then added them up and counted 161. There may be higher scores but I can't think of them.
I know there are variants of the his heels rule where in the last 5 holes of the game they cannot be scored.
BUT:-- i have come across the odd player that has told me that there is a variants in which you cannot "go out" with the "his nobs" point.. thus 1H,3D,4S,JC with a 10C turn up would only count as 4 NOT 5..
i have searched around on the net and have yet to confirm this.
anyone?
No. No one gets any f***ing points.
Although people playing for fun may count a skunk as a win of two games or a rare double skunk a win of four games, in ACC official tournament play a skunk (any win of 31 or more points), is counted as 1 1/2 times a regular game. On a normal scorecard you would put a 3 in the column for a skunk and a 2 for a normal win. If you lost, you would put a zero in there. So the value of a skunk in tournament play is 150% that of a normal win. Which, as you could imagine is a huge difference, but not quite two games.
Yes! Absolutely! Here is your sequence 4, 6, 5 (15 for 2 and the run of 3 for 5!), 7 for a run of 4, and 3 for a run of 5. Since we are only up to 26 on the count even a 2 and an Ace could be played at this point for a run of 6 and even 7. (they haven't covered the run because there are still outside cards--the 3 and 8 that will continue the run)
Happy Pegging!
Played 4
Played 6
Played 5
Played 7
Played 3
The person playing the 3 has covered the 4. Can this sequence be scored as 5 points for the last player in a four-handed game.
Has anyone noticed that the computer player has an ace in their hand 9 times out of 10?
This game is like potato chips, you just keep playing, even when you want to stop.
Would like a muggins button!
Sorry, but you've been skunked in this situation. Once your opponent pegs out, the game is over, and no additional points may be pegged.
> While playing the cards, if the order of play is 10, 5, 3, 4 - are points
> earned for 15 and for the run?
Yes. During play, the order of cards in a run doesn't matter, as long as the run is unbroken.
> how do you score a hand that includes 3 fours and a four? thanks.
Four of a kind (for example, four fours) is scored as twelve. In a hand of four fours, twelve is the total value of the hand.
When u get 31 on the last card, do u get 3 points? Normally u would get a point for last card but when u get 31 any other time u don't get a point for the go, so is it the same for last card and 31?
(this is a cool page; we've enjoyed reading it during a cold winter day in Maine ... after a few games of crib of course)
My dad has been after me for years to determine the odds of getting a 29 hand in his "crib" while dealing in a four-player game. Anyone know? Thanks.
This is the rule I have been looking for an answer to. Tyvm!
Took me about 40 mins to get a straight answer because, it says
Nothing about it specifically in the rules. It states with
confusion, if looking for the rule, something about "a player should Peg out
To claim the win". However, it doesn't clearly state that when
In the stinkhole you can't use your hand to score. I've played
Using this rule my entire life and was looking for verification
On the rule because this is how four generations in my family
And another family both play which, date back into the late
1890's with my great grandparents. I'm astounded so few people
Play with this rule... What's so "bad" about the stinkhole if
You don't have to peg out during the pegging round to win the
Game when caught in the stinkhole? Doesn't really stink that
Much anymore. Although it adds another touch of depth to the
Game when you have to peg out of the stinkhole without using
The points in your hand, or crib if its yours.
Sorry if this comes out choppy, I'm using a blackberry smrtphn
And it just keeps writing in the top line, so when the screen
is full I'm just hitting enter so I can still see it all.
Thanks again!
This is the rule I have been looking for an answer to. Tyvm!
Took me about 40 mins to get a straight answer because, it says
Nothing about it specifically in the rules. It states with
confusion, if looking for the rule, something about "a player should Peg out
To claim the win". However, it doesn't clearly state that when
In the stinkhole you can't use your hand to score. I've played
Using this rule my entire life and was looking for verification
On the rule because this is how four generations in my family
And another family both play which, date back into the late
1890's with my great grandparents. I'm astounded so few people
Play with this rule... What's so "bad" about the stinkhole if
You don't have to peg out during the pegging round to win the
Game when caught in the stinkhole? Doesn't really stink that
Much anymore. Although it adds another touch of depth to the
Game when you have to peg out of the stinkhole without using
The points in your hand, or crib if its yours.
Sorry if this comes out choppy, I'm using a blackberry smrtphn
And it just keeps writing in the top line, so when the screen
is full I'm just hitting enter so I can still see it all.
Thanks again!
I would also be very curious as to how this is officially played. I have one of these boards and we have just made up the rules, but I would love to know how we are actually supposed to do it.
How we play:
We play up to 968 points (that's 8 times around the board) because the point board will only let you keep track to 999.
Play is continuous, so if you win a game and have a huge hand, you peg through into the next game.
Each time you beat your opponent over the 121 line, you peg a win. If you get over with your opponent behind the skunk line, you peg two wins and a skunk.
As this is usually played over a few sessions, we record the score in the points box using three pegs. (ex. for 368 points, you place a peg in the 300, one in the 60 and another in the 8) This way, if someone wants to play a quick one-round game in the meantime, they can use the board without losing your place. We also finish each session on the leader's crib, so that when we start again we know that it is the person who is behind who gets the crib.
First person to get to 968 wins the overall game, but there are bragging rights for having more skunks or wins in the board.
We don't use the "legs" spots at all. I guess this is for recording who gets past each leg first, but seems excessive to me.
All in all it makes for a pretty epic game and with 4 players (playing partners) it makes for a pretty fun afternoon.
Again, I would be very grateful if someone could explain how we are actually supposed to use it.
I would also be very curious as to how this is officially played. I have one of these boards and we have just made up the rules, but I would love to know how we are actually supposed to do it.
How we play:
We play up to 968 points (that's 8 times around the board) because the point board will only let you keep track to 999.
Play is continuous, so if you win a game and have a huge hand, you peg through into the next game.
Each time you beat your opponent over the 121 line, you peg a win. If you get over with your opponent behind the skunk line, you peg two wins and a skunk.
As this is usually played over a few sessions, we record the score in the points box using three pegs. (ex. for 368 points, you place a peg in the 300, one in the 60 and another in the 8) This way, if someone wants to play a quick one-round game in the meantime, they can use the board without losing your place. We also finish each session on the leader's crib, so that when we start again we know that it is the person who is behind who gets the crib.
First person to get to 968 wins the overall game, but there are bragging rights for having more skunks or wins in the board.
We don't use the "legs" spots at all. I guess this is for recording who gets past each leg first, but seems excessive to me.
All in all it makes for a pretty epic game and with 4 players (playing partners) it makes for a pretty fun afternoon.
Again, I would be very grateful if someone could explain how we are actually supposed to use it.
3555Q scores 15-8 and 3 pairs for 14 points; there are 4 ways to make 15: Q5 (for each of the three 5's) and 555, and 3 ways to make a pair (three ways to pick two of three 5s)
778AA is 15-8 and 2 pairs for 12 points. You can make 15s by 78 twice (two different sevens) and 77A twice (two different aces). Then you add 4 more points for the 77 and AA.
Hope this helps.
Hi, Not an answer, sorry. The same question asked differently. I am new to Cribbage, I have a 60 hole board. Does it ever happen that you get confused if on the first time round or the second - say 25 not 75. Maybe after a few drinks, late night or just after rescuing the roast.
I have a 500 cribbage thomas system board.
This board appears to be comercailly made and has a Thomas system logo on the bottom.
There are seperate tracks marked C for crib
H for hand and P for pegging.
There are 30 points on the crib and pegging track and 60 points for the hand track.
I have been trying to find the rules for this board just to complete the game.
the "go" has already been established by player one. no other "go"'s need to be said. you said player 2 played one the go with one card left. the next play depends on the count. If the cound is low enough for player 2 to play the second card, it's played without player one saying go again. it player 2's last card puts the count over 31, then player 2 get's one point for the card played, 2 points if it added to 31. then player 2 plays the last card in had for one more point.
You (and your opponent)should have kept the 6,7,8,9. because the hand you kept scores 15 for 2 (7 plus 8) and a run for 4 (5,6,7,8) for a total of 6 points without counting the up-turn card. Had you kept the 6,7,8,9 you would have 15 for 2 (7 plus 8) and another 15 for 2 (6 plus 9) and run of 4 (6,7,8,9) for a total of 8 points. Who cares what the odds are. I will tell you the odds of two people both discarding the wrong cards are a hell of alot better than both people keeping the same thing. but one will say, well, the odds of flipping up a 10 point card on the up-turn are greater which would give me another 15(10 plus the 5 in your original hand) no shit, there are more 10 point cards in the deck genious. but by keeping the hand you should have a ten would give you 6,7,8,9,10 for five and 15 for two and another fifteen for four for a total of nine. your hand would have been 5,6,7,8,10 which is 15 for two and another 15 15 for four and four for the strait for a total of eight. any other 10 pointer would have gave you 8. so not only did you short yourself 1 or 2 points, you shorted yourself, or your partner, better odds of getting one of many 10 pointers left of possibly a five on the upturn which would also be nine. think further, the crib hand would have 4,5,3,5 with a five or a ten as the upturn you would have screwed that up too. a five showing up you would have 15 for 2, trips for another 6, 3 straits for another 9. thats another 17 points you may have wasted. or if a ten pointer showed up the crib hand would be 4,5,3,5 ?=10 for a total of fifteen for 2 another fifteen for 2 more, two straits for 6 more for a total of 10 plus possibly the nibs for 11 total.
Cal, You (and your opponent) should have kept the 6,7,8,9. because the hand you kept scores 15 for 2 (7 plus 8) and a run for 4 (5,6,7,8) for a total of 6 points without counting the up-turn card. Had you kept the 6,7,8,9 you would have 15 for 2 (7 plus 8) and another 15 for 2 (6 plus 9) and run of 4 (6,7,8,9) for a total of 8 points. Who cares what the odds are. I will tell you the odds of two people both discarding the wrong cards are a hell of alot better than both people keeping the same thing. but one will say, well, the odds of flipping up a 10 point card on the up-turn are greater which would give me another 15(10 plus the 5 in your original hand) no shit, there are more 10 point cards in the deck genious. but by keeping the hand you should have a ten would give you 6,7,8,9,10 for five and 15 for two and another fifteen for four for a total of nine. your hand would have been 5,6,7,8,10 which is 15 for two and another 15 15 for four and four for the strait for a total of eight. any other 10 pointer would have gave you 8. so not only did you short yourself 1 or 2 points, you shorted yourself, or your partner, better odds of getting one of many 10 pointers left of possibly a five on the upturn which would also be nine. think further, the crib hand would have 4,5,3,5 with a five or a ten as the upturn you would have screwed that up too. a five showing up you would have 15 for 2, trips for another 6, 3 straits for another 9. thats another 17 points you may have wasted. or if a ten pointer showed up the crib hand would be 4,5,3,5 ?=10 for a total of fifteen for 2 another fifteen for 2 more, two straits for 6 more for a total of 10 plus possibly the nibs for 11 total.
Cal, You (and your opponent) should have kept the 6,7,8,9. because the hand you kept scores 15 for 2 (7 plus 8) and a run for 4 (5,6,7,8) for a total of 6 points without counting the up-turn card. Had you kept the 6,7,8,9 you would have 15 for 2 (7 plus 8) and another 15 for 2 (6 plus 9) and run of 4 (6,7,8,9) for a total of 8 points. Who cares what the odds are. I will tell you the odds of two people both discarding the wrong cards are a hell of alot better than both people keeping the same thing. but one will say, well, the odds of flipping up a 10 point card on the up-turn are greater which would give me another 15(10 plus the 5 in your original hand) no shit, there are more 10 point cards in the deck genious. but by keeping the hand you should have a ten would give you 6,7,8,9,10 for five and 15 for two and another fifteen for four for a total of nine. your hand would have been 5,6,7,8,10 which is 15 for two and another 15 15 for four and four for the strait for a total of eight. any other 10 pointer would have gave you 8. so not only did you short yourself 1 or 2 points, you shorted yourself, or your partner, better odds of getting one of many 10 pointers left of possibly a five on the upturn which would also be nine. think further, the crib hand would have 4,5,3,5 with a five or a ten as the upturn you would have screwed that up too. a five showing up you would have 15 for 2, trips for another 6, 3 straits for another 9. thats another 17 points you may have wasted. or if a ten pointer showed up the crib hand would be 4,5,3,5 ?=10 for a total of fifteen for 2 another fifteen for 2 more, two straits for 6 more for a total of 10 plus possibly the nibs for 11 total.
Cal, You (and your opponent) should have kept the 6,7,8,9. because the hand you kept scores 15 for 2 (7 plus 8) and a run for 4 (5,6,7,8) for a total of 6 points without counting the up-turn card. Had you kept the 6,7,8,9 you would have 15 for 2 (7 plus 8) and another 15 for 2 (6 plus 9) and run of 4 (6,7,8,9) for a total of 8 points. Who cares what the odds are. I will tell you the odds of two people both discarding the wrong cards are a hell of alot better than both people keeping the same thing. but one will say, well, the odds of flipping up a 10 point card on the up-turn are greater which would give me another 15(10 plus the 5 in your original hand) no shit, there are more 10 point cards in the deck genious. but by keeping the hand you should have a ten would give you 6,7,8,9,10 for five and 15 for two and another fifteen for four for a total of nine. your hand would have been 5,6,7,8,10 which is 15 for two and another 15 15 for four and four for the strait for a total of eight. any other 10 pointer would have gave you 8. so not only did you short yourself 1 or 2 points, you shorted yourself, or your partner, better odds of getting one of many 10 pointers left of possibly a five on the upturn which would also be nine. think further, the crib hand would have 4,5,3,5 with a five or a ten as the upturn you would have screwed that up too. a five showing up you would have 15 for 2, trips for another 6, 3 straits for another 9. thats another 17 points you may have wasted. or if a ten pointer showed up the crib hand would be 4,5,3,5 ?=10 for a total of fifteen for 2 another fifteen for 2 more, two straits for 6 more for a total of 10 plus possibly the nibs for 11 total.
I think the total score is 147 if you could the nibs one for the column and one for the rows and then of course one of the flushes would have to align with the cut 5 so there is 5 points for that column.
I counted it a couple times but that is what I got.
All 15's = 64
All pairs = 48
All runs = 16
All flushes = 17
nibs = 2