Cribbage

Cribbage Rules

The rules of Cribbage are simple. It is a card game for two to four players. Described by some as 'a game of low, animal cunning', it demands skill, experience, craftiness and luck to win. A popular pub game, it can be enjoyed by all generations and nowadays you can even play Cribbage online. The rules of cribbage are simple and easy to learn.

The scope for strategy, clever discards, and sheer blind luck makes it a fascinating and involving game at every level of play. Cribbage Corner has everything you need to learn and play, including how to get the perfect cribbage hand!

You can download free cribbage games for Windows, cribbage games for Mac and also smartphones and PDAs such as the Apple iPhone and BlackBerry, and play cribbage online.

If you have any questions about the rules of cribbage, there are hundreds of helpful users in the Cribbage Corner Forum who will answer them! You can also join Cribbage Corner free for a limited time only.

Post your cribbage questions to the Forum now

"Strategy Crib" board

Reader Larry emailed to ask:


I have a 'strategy crib' board but no instructions as how to play the game. the two outside rows have 120 peg holes. the center row contains only 97 holes. where the fifth hole should be is number 5 or 9 with arrows on both sides indicating up or down.

It looks as though, while this board can be used for scoring regular Cribbage, the central row of holes is meant for some kind of enhancement to the game, but it's not clear what. Does anyone have any ideas?

Cribbage and Go

I wonder how many Cribbage players, like me, also play the board game Go (also known as baduk or weiqi). I think there are some interesting similarities.

Both Go and Cribbage are games where your winning strategy depends on the way your opponent plays. You need to be constantly thinking about what your opponent's plans might be, and try to frustrate them at the same time as advancing your own plans. When you're behind on score, you need aggressive and risky tactics to change the balance of the game, but if you're ahead, quiet and solid play is the key.

Go is a game of perfect information where there is no element of chance, whereas in Cribbage you are subject to the luck of the deal, and you don't know what's in your opponent's hand. However, both games require a balance between intuition and pure calculation.

You also need a strong pattern-matching ability: in Cribbage, to understand what your opponent's play tells you about their hand; in Go, to understand the way that the placing of stones on the board exerts power and influence, and to work out what patterns your opponent is trying to create.

If you play Go, you might like to check out Shimari, my Go blog which recounts my daily ups and downs, wins and losses, and some of my more interesting games. If you don't know anything about Go but would like to find out a bit more, have a look at Sensei's Library, an excellent community web site for beginners to advanced players.

If you play both Cribbage and Go, comment here to let me know!

Free online Cribbage Game

Here is a free online Cribbage game that I am developing. I have labeled it Crazy Cribbage as it has some really crazy options you can turn on to make game rather interesting. I would really appreciate some feedback.

It can be found at http://www.crazycribbage.com

scoring during the play

When you are on the 2nd round of play, after reaching 31 or "go" to last card, does any sequencing continue when the count starts back over at zero?
Example of first sequence of card played: 5, 9, 7, 9
player 1 says "go" and player 2 cannot.
Play resumes with Player 1 putting down an 8
Does this count as a 3 card run, 7, 8, 9? or no, because when the count restarts at zero any pairs, runs, etc. also starts over?

Double 4-card run

Seems like double runs come in two flavors: a double run of 3 (e.g. 3-4-4-5 with any cut) or a double run of 4 (e.g. T-J-Q-Q with K cut).

I see two ways to score such a double 4-card run: as multiple 3-card runs, or multiple 4-card runs.

Example using the above TJQQK: either four 3-card runs (TJQ twice = 6 and JQK twice = 6) makes 12, and a pair is 14 total. Or, two 4-card runs for 8 (TJQK twice = 8), and a pair is only 10 total.

Wha? Which one is correct, and why? I'm just guessing I'm required to score this the second way. But I don't see why it should be one way or the other.

Looking for Ron Cyr "Cyrcle" cribbage board

Reader Darren is looking for a cribbage board made by Ron Cyr called a "Cyrcle cribbage board". These seem to be quite rare and collectable, so if anyone owns or knows of such a board, please get in touch!

Zero-scoring cribbage hand

Martin writes:

I am an avid cribbage player and have enjoyed the game for close to fifty years. I've never had a perfect twenty-nine hand but I've had three twenty-eight hands. I know that the odds of getting the twenty-nine hand are approximately one in a little over three million [ Actually, it's one in about 200,000 - Ed ]. Recently something very strange occurred to me. I dealt the first hand of a new game and here is how the scoring went:

The cut was not a jack

The laying down phase of the hand yielded the mandatory one point on a "go"

My regular hand yielded zero points

My crib hand yielded zero points

I have never heard of anyone else accomplish this feat. As you are aware the dealer of a hand will always score at least one point on a "go" or a "last card". So I am wondering - what are the odds of such an event occurring? I'm pretty decent with math problems however I'm not sure I even know exactly what equations are required to calculate the odds of getting a perfect "imperfect" hand. Can you help me figure out the end result?

To work out the odds of a zero-scoring cribbage hand (apart from the mandatory one point for go), we need to calculate how many such hands there are, and then divide that into the number of all possible cribbage hands. It is a tricky problem because we need to make no points in the play, assuming correct play. Anyone care to tackle it?

Does the dealer always peg one point?

Jay Boysun asks via email:

I had a quick question regarding pegging and am hoping you could provide some light being shed upon the subject. My Grandfather taught me the game when I was younger and I thought I remember him telling me that if you are the dealer you will always have at least one point in the peg although you would not necesarrily reciev any points in the hand or crib. The subject came up tonight when my family was playing cards and this talked about. I am just curious if this holds true in 2 handed cribbage as well as 3 or 4 handed play.

We referred this question to Professor Plum, Cribbage Corner's resident maths and statistics expert. Professor Plum:

Jay,

Your grandfather was quite right. In two player cribbage, the dealer must peg at least one point. Here's why. You both have the same number of cards. Your opponent plays first. When you play your last-but-one card, either your opponent can go or he can not. If he can, you get a point for last. If he can't, you get a point for Go.

This is not necessarily true in the 3 or 4 player game as someone else can score the Go.

Thanks, Professor! And thanks Jay, for asking the question.

Cribbage on Television

As I recall, on the television series, BONANZA, there were AT LEAST two episodes where Cribbage was played by the characters. I was wondering if anybody remembers which specific episodes they were as far as their titles.

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